// // Drag and drop all the previously generated images that are now in "My Inventory Textures" into the content of the current object you are editing. Copy the content of the file called "Archipelis Base.txt". If Shared media is not on, this displays an image named "Shared Media" to clue them in that they need to enable it or click it // It also forces the address bar to be minimal, to auto play, and prevent navigation away from this page.
If you route has many zig zags, they would fly like a flock.It keeps a list of offsets from the top, bottom, left and right and moves the prim when it is first attached by that offset.Ity also forces the prim to face in a know direction, just in case it is accidentally rotated by the end-user.// // If the HUD pops off-screen, wear another HUD, press Ctrl-3 to go into edit mode, click the other HUD, and use the scroll wheel to zoom out.Click on "Save" button and close the script window. // Rev 1.1 made API use first name as the Hypergid names were too long // Chatbot for Personality Forge. // // Rez object on ground, drop in this script, it will request permissions to attach, and then attach to the left hand, if permission is granted.// // Select the object you are editing and with the right mouse button click on "Take" to put it into "My Inventory / Objects". Yeasch script saves about 200 prim animations when compiled into mono. If permission is denied, then the script complains. Licensed under Creative Commons Attribution-Share Alike 3.0 This example can demonstrate ownership transfer of an object on a temporary basis using ll Attach To Avatar Temp().